This course advances your technical expertise in game design, where you'll create engaging scenarios, program gameplay, and design levels with optimal difficulty and fun. Collaborating with students in games art, visual effects, and animation, you'll develop Blueprint games, build a digital toolkit, and gain contextual knowledge through individual, team, or industry charrettes. Personalise your studies with up to eight optional modules, including CoLab, and graduate with an industry-ready portfolio showcasing your skills.Career opportunities span roles like level designer, gameplay designer, and AI programmer. Facilities include collaborative studios, a VR/Mixed Reality Studio, and a new Design & Digital Arts building. Modules progress from introductory gameplay and programming to advanced system design, with assessments mainly through coursework (87-93%) and practical exams (7-13%). A placement year option enhances employability.
[Year one]
- Introducing Gameplay (40 credit points)
- Games Studies (20 credit points)
- Introducing 3D digital art (20 credit points)
- Programming game play (40 credit points)
[Year two]
- Programming Gameplay (40 credit points)
- System and Level Design (40 credit points)
- Games Design Studio (40 credit points)
- CoLab: Research, Exploration and Risk-taking (20 credit points)
You will also choose one optional 20-credit module from:
- 3D Materials and Exploration
- Exploring Creative Coding
- Performance for Motion Capture
[Year three]
- Optional Placement Year (Sandwich)*
We have an option for all of our students to undertake a placement year (Sandwich) and allow you to decide whether this is right for you once you have completed years 1 and 2 of your course. This time spent working in industry provides our students with crucial work experience, which is highly prized and much sought after by employers upon graduation. If you are successful in securing a placement you will have the chance to gain an additional Certificate or Diploma in Professional Practice, dependent on duration.
- If you choose to take the sandwich route option, you will still need to apply for this course with the full-time UCAS code.
[Final year]
Games Design Project (60 credit points)
Screen Arts Collaboration (40 credit points)
Games Entrepreneurship (20 credit points)