Have you ever played a video game and wished that the gameplay was less frustrating or the level design more challenging? This course will take your technical skills to the next level as you design game scenarios and work out the gameplay and playability, programming and designing levels with the respective degrees of difficulty and fun. Working with games art and visual effects art students to add visual appeal, you will programme Blueprint games. Working alone, in teams or in industry-focused charrettes, you will develop the digital toolset, technical invention and contextual knowledge to create stimulating and fun games. You will graduate with an industry-ready reel demonstrating your invention and technical prowess. The course will focus on students designing game scenarios, working out the gameplay and playability and designing the levels with the respective degrees of difficulty, working with Games Art, Visual Effects Art, and Animation students.You’ll be able to personalise your studies by choosing from a range of up to eight optional modules. Your course also includes our School-wide, sector-leading CoLab module.EmployabilityGraduates will be prepared for a broad range of careers in games design. This could include roles such as level designer, gameplay designer, games UX designer, games writer, graphics programmer, AI programmer, generalist programmer and games tester. FacilitiesWe’re committed to helping you explore, expand and refine your craft, as you discover new creative horizons with some truly great tools, equipment and workspaces. Visit our facilities hub at www.ntu.ac.uk/artfacilities to find out more.We are also proud to be launching the new Design & Digital Arts building to prepare our graduates for success in professional, technical and commercial careers in the growing cultural and creative industries.This landmark building will place Nottingham as a UK hub for film, television, animation, UX design, games design, graphic design and more.Facilities include:Collaborative studio spaces for each disciplineDigital Innovation Lab and VR/Mixed Reality StudioExhibition spacesTV and Film StudioBlack Box studioFilm Production editing suitesScreen printing roomSound studiosStop Motion StudioCafé [Year one] Year 1 coursework (87%), practical exams (13%)Year 2 coursework (93%), practical exams (7%)Year 3 coursework (93%), practical exams (7%)People excel in different ways, and we want everybody to have the best possible chance of success. On this course you will be assessed on a range of individual and group presentations, and your final year project. Your work in Year Two accounts for 20% of your final degree mark, and your work in your final year accounts for the other 80%.Modules
[Year two]
You will also choose one optional 20-credit module from:
[Year three]
We have an option for all of our students to undertake a placement year (Sandwich) and allow you to decide whether this is right for you once you have completed years 1 and 2 of your course. This time spent working in industry provides our students with crucial work experience, which is highly prized and much sought after by employers upon graduation. If you are successful in securing a placement you will have the chance to gain an additional Certificate or Diploma in Professional Practice, dependent on duration.
[Final year] Games Design Project (60 credit points)Screen Arts Collaboration (40 credit points)Games Entrepreneurship (20 credit points)Assessment method
[Year one]
A local representative of Nottingham Trent University in Singapore is available online to assist you with enquiries about this course.