Course summary
Reasons to choose Kingston
- We have extensive media and games labs and studios where you can work on MFX, VFX as well as VR and AR projects in the Centre for Augmented and Virtual Environments (CAVE).
- You'll build a strong portfolio to showcase your work to employers in the industry.
- There are opportunities for industry visits in central London, home to many digital media and top creative companies.
- Kingston University is ranked No.2 in London for Animation and Game Design (The Guardian University Guide 2024).
About this courseDigital media defines our times and helps shape our lives. This course will help prepare you for a career in this exciting, ever-changing sector.You'll gain an understanding of the fundamentals of media, 2D and 3D computer graphics, programming, motion graphics, UX design, visual effects and emerging technologies such as AI.You'll create sophisticated media-based products, such as animations, moving graphics, compositing, 3D modelling, texturing, lighting, interactive web content and filming. Through option modules, you'll be able to pursue your chosen specialism.
Future Skills Embedded within every course curriculum and throughout the whole Kingston experience, Future Skills will play a role in shaping you to become a future-proof graduate, providing you with the skills most valued by employers such as problem-solving, digital competency, and adaptability. As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills, learning to demonstrate and articulate to employers how future skills give you the edge. At Kingston University, we're not just keeping up with change, we're creating it.
Career opportunitiesYour knowledge and skills will be in demand in the media and games industries and relevant to a wide range of computing careers. Students have worked for organisations such as the BBC, Framestore and Double Negative.
Modules
Example modules:– Visual Effects– Computer Generated Imagery– Digital Motion Graphics and CompositingTo view the full list of modules, please visit the University course webpage.
Assessment method
Teaching includes lectures, smaller tutorial groups and seminars, practical workshop sessions, individual assignments and group tasks.The majority of assessment includes coursework and practical with a small amount of written exams. The focus is primarily on making creative digital products to demonstrate a portfolio of media artefacts and problem solving skills as well as proficient use of contemporary software tools.Both formative and summative feedback will be provided to encourage students to progressively develop design skills and problem solving prowess.Overall the aim is to foster a studio like environment for teaching and learning, to develop both creative talent and technical skills.
Example modules:
– Visual Effects
– Computer Generated Imagery
– Digital Motion Graphics and Compositing
To view the full list of modules, please visit the University course webpage.