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Digital Arts Computing, BSc (Hons)

Goldsmiths, University of London, United Kingdom

 
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Subject ranking

Fine Art
UK / Guardian 2025
2nd
Art and Design
UK / Times 2025
4th
Art and Design
UK / QS 2025
6th

Costs

Course feesS$32.2K / year
Entertainment, books
food & rent
S$24.6K / year
Beer S$10
MacDonalds S$13
Cinema S$20
Coffee S$6
TotalS$56.8K / year

Entry requirements

A Level BBB
Diploma 3.0
International Baccalaureate 33

Scholarships

British Chevening Scholarships
100% for tuition and living expenses
Limited quantity

Information

Course
Code
I150
Upcoming
Intakes
Sep 2025
Course
Website (External)
Pathway
Programmes
See pathways
University
Information
WHATSAPP
+65 9650 3225
HOTLINE
+65 6333 1300

Duration

3 years
Graduate
2028
About the course

Course summary

This degree will prepare you for a career in the creative industries, enabling you to learn and explore through a combination of technology and embedded creative practice.Why study BSc Digital Arts Computing at Goldsmiths

  • The degree places you at the centre of one of the fastest growing creative industries in the world, pioneering new approaches to computational creative practice. Digital arts computing is a unique interdisciplinary field where some of the most exciting and progressive developments at the intersection of emergent technologies, fine art practice and media culture are currently found.
  • You don’t need to know how to code to apply for this course. You'll learn the fundamentals of programming and acquire industry-ready technical skills during the degree.
  • You’ll develop your creative practice incrementally on both a technical and conceptual level through technical labs, creative project studio sessions, and critical studies seminars and lectures. So you'll grow as a technical expert, but also as a critical creative thinker and innovative problem solver.
  • With an emphasis on learning through doing, you will build your professional portfolio and develop a series of projects that will be exhibited publicly in exhibitions throughout the three years you study at Goldsmiths.
  • During the degree you’ll be able to select specialist modules to gain practical knowledge of areas such as generative art and machine learning, physical computing, VR and immersive technology, motion capture, sound and signal processing and games engines.
Please note the BSc Digital Arts Computing only accepts applications for first year entry.

Modules

The programme is made up of three components: Computational arts practice. This will combine technical and creative skills and will be taught by practising computational artists in the Department of Computing.Critical studies of contemporary art, to provide you with a space for examining the historical and critical context in which art is made, seen and understood. This will be taught in the Department of Art.Core technical computing, with a particular focus on audio-visual technology. This will be taught in the Department of Computing.Year 1In your first year, you'll take the following compulsory modules:Introduction to ProgrammingCritical Studies in Computational Arts ICreative Project 1 Graphics 1 Front End Web Introduction to Digital Media Sound and Signal 1Year 2 In your second year, you'll take the following compulsory modules:Creative Embedded Systems Generative Drawing Critical Studies in Computational Arts II Digital Arts Project 2You'll also take 30 credits/2 optional modules from a list provided annually by the department. These may also include the following:The Goldsmiths Elective Goldsmiths’ Social Change ModuleYear 3 In your final year, you'll complete the following compulsory modules: Final Project in Digital Arts Computing Dissertation in Critical Studies in Computational Arts You'll also select 1 or 2 option modules from a list provided annually by the department.Please note that due to staff research commitments not all of these modules may be available every year.

Assessment method

You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects.


What you will learn

The programme is made up of three components: Computational arts practice. This will combine technical and creative skills and will be taught by practising computational artists in the Department of Computing. Critical studies of contemporary art, to provide you with a space for examining the historical and critical context in which art is made, seen and understood. This will be taught in the Department of Art. Core technical computing, with a particular focus on audio-visual technology. This will be taught in the Department of Computing. Year 1 In your first year, you'll take the following compulsory modules: Introduction to Programming Critical Studies in Computational Arts I Creative Project 1 Graphics 1 Front End Web Introduction to Digital Media Sound and Signal 1 Year 2 In your second year, you'll take the following compulsory modules: Creative Embedded Systems Generative Drawing Critical Studies in Computational Arts II Digital Arts Project 2 You'll also take 30 credits/2 optional modules from a list provided annually by the department. These may also include the following: The Goldsmiths Elective Goldsmiths’ Social Change Module Year 3 In your final year, you'll complete the following compulsory modules: Final Project in Digital Arts Computing Dissertation in Critical Studies in Computational Arts You'll also select 1 or 2 option modules from a list provided annually by the department. Please note that due to staff research commitments not all of these modules may be available every year.

A local representative of Goldsmiths, University of London in Singapore is available online to assist you with enquiries about this course.