This course prepares students for careers in livestreaming and event management within the rapidly expanding esports industry, which includes professional players, broadcasters, publishers, and sponsors. Learners will acquire essential skills in setting up, promoting, and broadcasting live events like esports matches, while building expertise in production techniques, audience engagement strategies, brand management, and marketing. Drawing from experts in esports, media, business, and games, the program emphasizes collaborative learning and addresses ethical, professional, and cultural issues.At Falmouth, students benefit from hands-on experience in a state-of-the-art esports lab, collaborating on real broadcasts and content creation. The curriculum spans three years, covering foundational theories, strategic planning, production skills, and industry considerations through modules like Livestreaming Tools and Esports Event. Assessment is entirely coursework-based, including essays, business cases, and individual/group projects, preparing graduates for roles in livestreaming and events.
With an emphasis on learning through collaborative experiences, you’ll graduate with the knowledge and skills to set up a professional live streaming network and broadcast and mediate esports matches. You'll delve into the theories and contexts of esports, develop strategic planning knowhow, learn end-to-end production skills and explore branding, marketing and promotion, as well as gaining an understanding of the financial, legal and ethical considerations of the industry. Year One: In year one, you'll gain a solid practical and theoretical foundation in the field of esports. You'll learn about the basic context in which esports are streamed, gain an understanding of the whole delivery process from start to finish, discover the roles that work together to make a project happen and explore team-working methodologies. You'll also get an introduction to digital media and creative marketing processes. Modules Development Foundations Livestreaming Tools Digital Creativity Data Fundamentals Multidisciplinary Teamwork Esports Production Year Two: In year two of this Esports degree, your growing knowledge and skills will be put to the test with practical projects. You'll define and execute a solo esports, livestreaming or content creation project and work in a team to respond to a project brief. You'll consider the game-specific factors that impact spectator experience, encounter the legal, regulatory, financial and ethical considerations for running an esports business and develop an understanding of branding and promotion. Modules Legal and Financial Management in the Experience Sector Individual Esports Project Media Lab Esports Event Esports Studies Year Three: The final year of your Esports & Livestreaming degree is all about preparing for industry. You'll gain vital entrepreneurial know-how and finesse your practical skills by doing it for real. Working in a team, you'll deliver a large-scale, long-term esports event management project, which you'll present at the end of year show. To support this practical project, you'll write an extended essay based on a specific game and/or esports research topic. Teaching is geared around developing your professional practice and portfolio, helping you to build contacts and support your transition to employment, potentially including the creation of your own company. Modules Professional Portfolio Future Skills Esports Live Performance Future of Games Major collaboration As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. Any students affected will be informed of any changes made directly.
A local representative of Falmouth University in Singapore is available online to assist you with enquiries about this course.