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Games Arts, BA (Hons), with industry placement

University for the Creative Arts, United Kingdom

 
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Ranking in UK

87th
overall
QS
Art and Design
13th
Guardian
Fashion and Textiles
25th
Guardian
Fine Art
43rd

Costs

Course fees S$30.1K / year
Entertainment, books
food & rent
S$17.2K / year
Beer S$9
MacDonalds S$10
Cinema S$26
Coffee S$5
Total S$47.3K / year

Entry requirements

A Level EE
Diploma 1.7
International Baccalaureate 27

Scholarships

British Chevening Scholarships
100% for tuition and living expenses
Limited quantity

Information

Course
Code
W283
Upcoming
Intakes
Sep 2025
Course
Website (External)
Pathway
Programmes
See pathways
University
Information
WHATSAPP
+65 9650 3225
HOTLINE
+65 6333 1300

Duration

4 years
Graduate
2029
About the course

If you have a vibrant imagination for crafting new worlds and characters, the BA (Hons) Games Arts degree at UCA Farnham provides a practical, accredited pathway. Focused on 2D concept and 3D art workflows for video games, the course builds skills in 3D modelling, texturing, and drawing to create professional game assets like characters, environments, and props. Students access world-class facilities with advanced hardware and software, collaborate with peers on other games courses, and benefit from industry links to companies such as Rebellion, SEGA, and Creative Assembly, preparing them for global careers in the sector.The program includes related options like BA (Hons) Animation and BSc (Hons) Games Development. In Year 1, you'll develop foundational art skills, drawing, and 3D production for games. Year 2 explores historical and aesthetic aspects, producing game prototypes and props. Year 3 involves self-directed projects and a dissertation on theoretical topics, ensuring graduates are industry-ready.

What you will learn

In Year 1 you'll learn the key art skills and software knowledge needed to communicate ideas and create tangible art assets in the context of entertainment design and games development. You'll explore observational drawing practice and 3D art production, as well as game concepts, design and programming. In Year 2 you'll investigate the historical, theoretical and aesthetic dimensions of gaming practice. Working in a studio environment centred around industry roles, you’ll produce a ‘Vertical Slice’ for an original game prototype. You'll also construct an AAA studio style prop based on a photograph or concept of your choosing. In Year 3 you'll undertake self-directed pre-production of an individual or group project, and produce a dissertation relating to the contextual and/or theoretical concerns of your chosen area of practice.

A local representative of University for the Creative Arts in Singapore is available online to assist you with enquiries about this course.