This course emphasizes bringing game worlds to life through engaging visuals, where games artists collaborate with designers, concept artists, and animators to develop compelling assets. Concept artists conceptualize ideas, character artists create 3D models, and environment artists design immersive settings, while technical artists optimize production pipelines. It offers a collaborative platform for showcasing creativity within a diverse community, supported by a specialized arts university providing cutting-edge software, advanced hardware, and industry-standard studios. Students benefit from guidance by experienced professionals, the Industry Speaker Programme for real-world insights, and opportunities to network through projects with games design students and external initiatives.The curriculum progresses over three years: Year one builds foundational skills in visual design, digital illustration, 2D/3D modeling, and storytelling. Year two advances technical expertise in 3D modeling, shaders, character design, lighting, and composition, with collaborative projects offering industry insights. Year three allows specialization in areas like environment or concept art, portfolio development, theoretical exploration, and major projects, preparing graduates for successful careers. A four-year option includes a placement year for practical experience.
A local representative of Leeds Arts University in Singapore is available online to assist you with enquiries about this course.