Why study BSc Creative Computing at GoldsmithsWhether you’re interested in creative coding, digital art, electronic music, or app and games development, this programme will prepare you for a technology-focused career in the creative industries.
From the start of your degree, you’ll be developing your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance.You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management.Year 1In your first year, you'll take the following compulsory modules:Introduction to Programming Front End Web Designing Digital Interactions Graphics 1 Sound and Signal 1 Creative Computing Project 1 Identity, Agency & Environment 1 Identity, Agency & Environment 2 Year 2In your second year, you will take the following compulsory modules:Creative Embedded Systems Dynamic Web Applications Creative Computing Project 2 You'll then have the opportunity to choose from the following optional modules, or an option from across the Department of Computing.Data Programming for Artificial Intelligence Generative Drawing Creative Game Engine Development Graphics 2 Sound and Signal 2 Audio for Games and Immersive Experience The Goldsmiths Elective Goldsmiths’ Social Change Module Optional placement yearOur degrees include an optional industrial placement year in your third year of study. You'll be responsible for securing a placement, but we can support you through this process.The industrial placement year is a great opportunity for you to gain work experience, build confidence and contacts, develop your skills and industry insight, and enhance your career prospects.You'll be supported throughout your placement year by a placement tutor, who will provide you with guidance and liaison between you and your employer.Although we encourage you to take the opportunity of a placement year, you can opt not to do a placement and move straight into your final year of study.Year 3 (or Year 4 with work placement)In your final year, you'll complete the following compulsory modules:Final Project in Creative Computing Prototype Final Project in Creative Computing Data and Machine Learning for Creative Practice Optional modules You'll also select optional modules to the value of 60 credits from a list provided annually by the Department of ComputingPlease note that due to staff research commitments not all of these modules may be available every year.
You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.
From the start of your degree, you’ll be developing your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance. You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management. Year 1 In your first year, you'll take the following compulsory modules: Introduction to Programming Front End Web Designing Digital Interactions Graphics 1 Sound and Signal 1 Creative Computing Project 1 Identity, Agency & Environment 1 Identity, Agency & Environment 2 Year 2 In your second year, you will take the following compulsory modules: Creative Embedded Systems Dynamic Web Applications Creative Computing Project 2 You'll then have the opportunity to choose from the following optional modules, or an option from across the Department of Computing. Data Programming for Artificial Intelligence Generative Drawing Creative Game Engine Development Graphics 2 Sound and Signal 2 Audio for Games and Immersive Experience The Goldsmiths Elective Goldsmiths’ Social Change Module Optional placement year Our degrees include an optional industrial placement year in your third year of study. You'll be responsible for securing a placement, but we can support you through this process. The industrial placement year is a great opportunity for you to gain work experience, build confidence and contacts, develop your skills and industry insight, and enhance your career prospects. You'll be supported throughout your placement year by a placement tutor, who will provide you with guidance and liaison between you and your employer. Although we encourage you to take the opportunity of a placement year, you can opt not to do a placement and move straight into your final year of study. Year 3 (or Year 4 with work placement) In your final year, you'll complete the following compulsory modules: Final Project in Creative Computing Prototype Final Project in Creative Computing Data and Machine Learning for Creative Practice Optional modules You'll also select optional modules to the value of 60 credits from a list provided annually by the Department of Computing Please note that due to staff research commitments not all of these modules may be available every year.
A local representative of Goldsmiths, University of London in Singapore is available online to assist you with enquiries about this course.