Begin your journey towards becoming a developer who can specialise in the growth areas of the games industry, on our BSc (Hons) Games Development degree course at UCA Farnham.This course focuses on creativity in the realm of gameplay programming and prepares you to take a central role among artists, designers, and programming teams. You'll learn programming to develop gameplay mechanics using game engines and have the opportunity to become a skilled technical artist as you optimise the look of characters and environments. In your first year, you’ll learn the fundamentals of programming, becoming fluent in the most relevant programming languages in the industry today, before becoming adept at programming for gameplay all within the context of game engines. Then, in the second year, you’ll learn technical art using specialist tools and focus in on your personal and professional interests. In your last year, you’ll undertake a final project that aligns with the kind of developer you want to be. The skills you learn here will prepare you for an exciting career in the games industry – and can help make you one of the most sought-after members of any company’s team. Related courses
Year 1 will take you through fundamental games design processes, the technical foundations of 2D and 3D programming, as well as planning. You’ll share theoretical units with students on the Computer Games Arts course.Year 2 will build upon your planning, design and prototyping skills. You’ll start to specialise in a defined area, and continue to undertake shared units with students on the Computer Games Arts course.Year 3 will introduce you to the economics and management of the industry, as well as copyright, patents and legal concerns. You’ll work as part of a team to produce a prototype game, and you’ll also write a practice-based dissertation.
Year 1 will take you through fundamental games design processes, the technical foundations of 2D and 3D programming, as well as planning. You’ll share theoretical units with students on the Computer Games Arts course. Year 2 will build upon your planning, design and prototyping skills. You’ll start to specialise in a defined area, and continue to undertake shared units with students on the Computer Games Arts course. Year 3 will introduce you to the economics and management of the industry, as well as copyright, patents and legal concerns. You’ll work as part of a team to produce a prototype game, and you’ll also write a practice-based dissertation.
A local representative of University for the Creative Arts in Singapore is available online to assist you with enquiries about this course.