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Business Computing (Entrepreneurship), BSc (Hons)

Goldsmiths, University of London, United Kingdom

 
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Subject ranking

Computer Science and Information Systems
UK / Guardian
54th
Computer Science and Information Systems
UK / QS
55th
Overall
UK / Guardian
58th

Costs

Course feesS$31.8K / year
Entertainment, books
food & rent
S$24.4K / year
Beer S$10
MacDonalds S$13
Cinema S$20
Coffee S$6
TotalS$56.2K / year

Entry requirements

A Level BBB
Diploma 3.0
International Baccalaureate 33

Scholarships

British Chevening Scholarships
100% for tuition and living expenses
Limited quantity

Information

Course
Code
IN11
Upcoming
Intakes
Sep 2024
Course
Website (External)
Pathway
Programmes
See pathways
University
Information
WHATSAPP
+65 9650 3225
HOTLINE
+65 6333 1300

Duration

3 years
Graduate
2027
About the course

Course summary

Learn how to design, develop, and deploy software systems for business, whilst also developing skills in enterprise computing, business modelling, and digital entrepreneurship.Why study BSc Business Computing (Entrepreneurship):

  • You'll gain a detailed understanding of the major concepts and technologies underpinning entrepreneurship and their application to designing new products, services and processes that add value and exploit opportunities.
  • You'll explore how both new and established organisations can respond to the opportunities and threats associated with disruptive innovation.
  • You'll develop practical computing skills and an understanding of the processes involved in creating digital start-up businesses from inception to launch.
  • You'll examine the issues and challenges associated with entrepreneurs securing and managing financial resources in new and established organisations.
  • You'll engage in critical thinking by analysing entrepreneurial situations and constructing and selecting viable solutions to solve problems.
  • You'll gain knowledge of current information, theories and models, and techniques and practices in all major business disciplines including the general areas of Accounting and Finance, Information Technologies, Management and Marketing.
  • You'll explore technological and innovation trends and their impact on organisations, considering the economics of digital business and the characteristics of innovative businesses that succeed in a turbulent environment.
PlacementsIn your third year, you’ll have the opportunity to take a full-year industry placement (making this programme four years full-time, or seven years part-time).This gives you valuable experience to build confidence, further develop skills and industry insight, and enhance your career prospects. By the end of your degree, you’ll have built a portfolio of work to kickstart your career.Please note the BSc Business Computing (Entrepreneurship) only accepts applications for first year entry.

Modules

OverviewFrom the start of your degree, you will be developing your own projects and digital ventures, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our wide range of option modules, including mobile development, data mining, user experience design, and machine learning.You will also learn creative thinking and business techniques by studying topics such as user-centred design and digital venture creation and develop key professional skills such as teamwork, project pitching, and project management.Whilst studying with us you will also benefit from Goldsmiths Computing Department’s unique approach to teaching computing, informed by our wealth of expertise in the arts, humanities, and social sciences. You will notice this through the engaging and accessible way that we teach programming on core modules, but also through optional topics such as physical computing and virtual reality.Year 1In your first year, you'll take the following compulsory modules:Goldsmiths 101 15 creditsIntroduction to Programming 15 creditsUser Experience and the Web 15 creditsUnderstanding Entrepreneurship 15 creditsComputing Project 1 15 creditsBusiness Enterprise in the Digital Era 15 creditsIntroduction to Statistics for Business and User Experience 15 creditsYear 2In your second year, you'll take the following compulsory modules:Dynamic Web Applications 15 creditsEntrepreneurial Behaviour 15 creditsSystems analysis and design 15 creditsComputing Project 2 15 creditsModelling Digital Ventures 15 creditsMarketing Management 15 creditsYou will also take 30 credits of option modules from across the Department of Computing or Institute of Management Studies from a list produced annually by the departments. You may also choose from the following modules from Goldsmiths' Connected Curriculum:The Goldsmiths Elective 15 creditsGoldsmiths’ Social Change Module 15 creditsOptional placement yearOur degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process.Although we encourage you to take the opportunity of a placement year, it isn't compulsory and you can complete your degree in three years.Year 3 (or Year 4 with work placement)You'll complete a project in an area of Business Computing which will be worth 45 credits of your final mark for the year. You'll complete the following compulsory modules:Final Project in Business Computing 45 creditsCase studies in Technology Entrepreneurship 15 creditsSocial Responsibilities of Management 15 creditsYou will also take 30 credits of third-year option credits from a list provided by the department.Please note that due to staff research commitments not all of these modules may be available every year.

Assessment method

You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.


What you will learn

Overview From the start of your degree, you will be developing your own projects and digital ventures, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our wide range of option modules, including mobile development, data mining, user experience design, and machine learning. You will also learn creative thinking and business techniques by studying topics such as user-centred design and digital venture creation and develop key professional skills such as teamwork, project pitching, and project management. Whilst studying with us you will also benefit from Goldsmiths Computing Department’s unique approach to teaching computing, informed by our wealth of expertise in the arts, humanities, and social sciences. You will notice this through the engaging and accessible way that we teach programming on core modules, but also through optional topics such as physical computing and virtual reality. Year 1 In your first year, you'll take the following compulsory modules: Goldsmiths 101 15 credits Introduction to Programming 15 credits User Experience and the Web 15 credits Understanding Entrepreneurship 15 credits Computing Project 1 15 credits Business Enterprise in the Digital Era 15 credits Introduction to Statistics for Business and User Experience 15 credits Year 2 In your second year, you'll take the following compulsory modules: Dynamic Web Applications 15 credits Entrepreneurial Behaviour 15 credits Systems analysis and design 15 credits Computing Project 2 15 credits Modelling Digital Ventures 15 credits Marketing Management 15 credits You will also take 30 credits of option modules from across the Department of Computing or Institute of Management Studies from a list produced annually by the departments. You may also choose from the following modules from Goldsmiths' Connected Curriculum: The Goldsmiths Elective 15 credits Goldsmiths’ Social Change Module 15 credits Optional placement year Our degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process. Although we encourage you to take the opportunity of a placement year, it isn't compulsory and you can complete your degree in three years. Year 3 (or Year 4 with work placement) You'll complete a project in an area of Business Computing which will be worth 45 credits of your final mark for the year. You'll complete the following compulsory modules: Final Project in Business Computing 45 credits Case studies in Technology Entrepreneurship 15 credits Social Responsibilities of Management 15 credits You will also take 30 credits of third-year option credits from a list provided by the department. Please note that due to staff research commitments not all of these modules may be available every year.

A local representative of Goldsmiths, University of London in Singapore is available online to assist you with enquiries about this course.