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Computer Games Programming, BSc (Hons)

University of Staffordshire, United Kingdom

 
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Ranking in UK

82nd
overall
CUG
Computer Science
68th
Times
Computer Science
72nd
Guardian
Computer Science and Information Systems
82nd

Costs

Course fees S$28.2k / year
Entertainment, books
food & rent
S$16.8k / year
Beer S$6
MacDonalds S$10
Cinema S$17
Coffee S$5
Total S$45.1k / year

Entry requirements

A Level BBC
Diploma 2.5
International Baccalaureate 28

Scholarships

Staffordshire Early Payment Discount
£500 for tuition
Unlimited quantity
Staffordshire Alumni Discount
25% for tuition
Unlimited quantity
Staffordshire SMART scholarship
£2000 for tuition
Unlimited quantity
British Chevening Scholarships
100% for tuition and living expenses
Limited quantity

Information

Course
Code
I6K7
Upcoming
Intakes
Sep 2026
Course
Website (External)
Pathway
Programmes
See pathways
University
Information
WHATSAPP
+65 9650 3225
HOTLINE
+65 6333 1300

Duration

3 years
Graduate
2029
About the course

Our BSc (Hons) Computer Games Programming degree is tailored for aspiring programmers, equipping them to develop engaging games using professional hardware and software tools. As a member of Sony's PlayStation® First Academic Program and TIGA, Staffordshire University provides access to development resources for multiple platforms, including consoles, mobiles, tablets, and PCs. We feature a usability lab, industry-experienced academics, ongoing research, and guest speakers on cutting-edge tools and processes.The three-year curriculum includes core modules like Programming Fundamentals, Game Artificial Intelligence, and Games Development Project, alongside options such as Advanced Real-Time Graphics. Assessment combines formative feedback for development and summative evaluations through coursework, presentations, reports, and examinations, ensuring alignment with industry standards.

What you will learn

Year One Core: Bespoke Platform Development; C# Scripting for Games Engines; Computational Methods; Introduction to Graphics Programming; Mechanics Prototyping; Programming Fundamentals Year Two Core: Applied Mathematics for Games; Game Artificial Intelligence; Junior Collaborative Games Development; Multiplayer Games Programming; Real-Time Rendering Framework Year Two Optional: Game Audio; Tools Development; Experimental Systems; Real-Time Illumination Programming Year Three Core: Games Development Project; Cross Platform Engine Development; Low-Level Platform Optimisation Year Three Optional: Advanced Game Artificial Intelligence; Advanced Real-Time Graphics; Audio Programming; Cloud-Based Multiplayer Games Development

A local representative of University of Staffordshire in Singapore is available online to assist you with enquiries about this course.